Fenris Creations, formerly CCP Games, is looking for a Publishing Producer to join the in-house Publishing team working on EVE Frontier. You will be responsible for producing cross-team publishing initiatives for EVE Frontier, fromYour Tasks:Own day-to-day production across EVE Frontier Publishing initiatives, including campaign assets, event presence, web updates, full-funnel measurement, creator activations, owned channel activations, and marketing beats. Work closely with the development team to track changing information around new features, content updates, and release plans - proactively managing required publishing work, including marketing asset production and tracking/measurement updates. Partner with development producers, including art production, to source feature details, build access, assets, and production context, using this to support in-house creative teams for publishing activations. Own the production plans for Publishing projects, ensuring clarity over what we’re making and how we’re going to create it together Manage the Frontier Publishing team’s workflow, ensuring incoming requests are prioritized, assigned, briefed, reviewed, and delivered against agreed timelines Coordinate work across internal stakeholders, including Brand, Community, Development, Data, Communications, Web, Legal, and Player Support Identify blockers early, escalate risks clearly, and help teams make practical trade-offs when timelines, priorities, or feature realities shift Manage external partners where needed, including agencies, partners, freelancers, vendors, and production suppliers Improve Publishing production processes by identifying workflow issues, tightening review loops, clarifying ownership, and helping the team work more efficientlyYour Profile:3+ years of production, project management, Publishing operations, or publishing production experience within the games industry Direct experience working on game marketing, game publishing, live games, development communications, or campaign delivery for game products Experience working with development teams, producers, artists, designers, or technical stakeholders to gather information, clarify scope, and source assets A structured, proactive producer who can keep complex publishing and development-adjacent work moving without needing constant direction Experience working with development teams, producers, artists, designers, or technical stakeholders to gather information, clarify scope, and source asset Comfortable operating in a fast-moving in-house environment with multiple stakeholders, evolving builds, changing feature information, and shifting priorities Proven ability to effectively partner with cross-functional disciplines. Able to influence effectively where there is no direct authority. Fluent in English, both written and verbal